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MUVICKA Game Company

MUVICKA

Full Game Production. Script to Store. 30 Days.

AA-quality video games across PC, Mac, iOS, and Android. Five universes. A new game ships every month.

Five Universes. One Engine.

Every universe runs on the same production pipeline. Different worlds, different genres — same MUVICKA quality.

In-Game Currency
BATTERY

One currency across all five universes. Spend BATTERY on vehicles, weapons, power-ups, character skins, expansion packs, and exclusive in-game items.

500
Battery
$4.99
5,000
Battery
$29.99 save 40%
15,000
Battery
$74.99 save 50%
Browse the Battery Market
BATTERY works across all MUVICKA game universes. All purchases are final.

Complete an episode. Unlock something you've never seen before.

Every finished episode generates a personal reward that no two players receive the same way. We're not saying more than that.

Premium Experience

Play As Yourself

Face Pak lets you appear in the game as a fully rigged, animated character. Your likeness. Your gestures. Your story inside the universe.

Available as a side character, ally, or — for select applicants — a main character arc.

Limited availability. By application only.
Apply for Face Pak

The Shows

Two series documenting every game from concept to launch — and the story behind the person building them.

30

New game every month.

Every title is designed, built, and shipped in 30 days. A full game — not a demo, not early access. Published across PC, Mac, iOS, and Android.

30 Days Per Game
697 Animations
5 Platforms
5 Universes

The Story Behind MUVICKA

Origin

Where Games Meet Cinema

MUVICKA started with a simple observation: the most powerful moments in games already feel like films. The question was whether that bridge could be built — deliberately, repeatably, and at production quality.

Two decades of R&D later, the answer is a proprietary pipeline that turns a single creative vision into a game, a film, and an audiobook — all from one production cycle.

Built by VexitronA

MUVICKA is the work of a single creator who has been building at the intersection of games, media, and technology for over two decades.

Starting in Tokyo in 2004, VexitronA became one of the first digital nomads — teaching SEGA how to use Unity 3D in 2011, building platforms for major brands, and developing RiftVerse since 2013. That experience became the production pipeline behind every MUVICKA game.

vexitrona.io
Tokyo 2004 SEGA / Unity 2011 RiftVerse 2013 Digital Nomad MUVICKA LLC
We produce custom game universes for studios and brands. studio@muvicka.com